Stubbing: Definitely feels like the wrong UI. "The optimal amount of drunken waltzing and lostness i
Stubbing: Definitely feels like the wrong UI.
"The optimal amount of drunken waltzing and lostness is not zero.” —VGR
+1.
Sometimes I think UX culture has been a bit overrun with OCD types. It can be nice to wander as long as there's hope of discovery when you do.
For example: Every now and then I stumble on a really weird corner of the web that I've never heard about and I always think: How would I have ever heard about this? I used to find things a lot more often in the early 2000s. These days, though, you mostly find yourself in expected places, like the big platforms.
The possibility of stumbling into a nice clearing, into a fairy ring, is something worth reaching for, and that's not going to happen with a bunch of clear maps. Clear maps will be indexed toward the mostly frequently sought waypoints.
- BTW, another plug here for Clone.fyi. It's been my best portal into corners of content that I for sure wouldn't have found on my own.
- A portal is a nice model for surprise, now that I think about it. It's not a map. It's just a series of tunnels that go straight to something, curated by someone's tate.
- Portals were big in the early days of the web. Not so much now. Maybe Blyg needs more portals? Maybe I'll try to make one in the hackathon?
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